Overclockers UK

Intel

ROG

Rules



League Operations

  • Tom "Gumpster" Gumbleton - League Ops Manager
  • George "Geo" Peters - League Ops Team Leader

Please also read the General Rules that apply to every single EPIC.LAN tournament. These tournament specific rules are subject to modification prior to the event.

 


Signups & Restrictions

  • Signups will close on Thursday 20th of February at 16:00 local time to allow for seeding and group scheduling. 
  • You must be aged 16+ to take part in any EPIC.LAN tournaments
  • Any players under the age of 18 require parental or legal guardian consent to partiticpate
  • Any players under the age of 18 require an adult to accompany/be on site for the player (Either a parent or legal guardian, or an adult agreed upon by a parent or legal guardian, such as an adult team member)
  • Games will start on Friday 21st

Where rules do not prevail, common sense shall. The administration has explicit discretion to apply their judgement as they see fit.

 


Tournament Format

The assumed format is as follows:

  • Qualifier into 1v1 Single Elimination Bracket with the Stage Final happening Saturday 22nd

The exact format will be confirmed once all teams have signed up and final numbers are known. These formats will be used as a guide for our schedules but does not garuantee any listed format is used. 

 


Mappool

The Qualifiers and Single Elimination Bracket will have one mappool each, released two weeks before the event.

The qualifiers mappool will consist of 10 beatmaps with the following breakdown:

  • 4 No Mod
  • 2 Hidden
  • 2 Hard Rock
  • 2 Double Time

The Single Elimination Bracket mappool will consist of 15 beatmaps with the following breakdown:

  • 5 No Mod
  • 3 Hidden
  • 3 Hard Rock
  • 3 Double Time
  • 1 Tiebreaker

 


Qualifiers Process

Qualifier lobbies will start at 5 minutes past the hour they are scheduled for.

Players will have one run through each map to set a score, and the maps will be played in listed mappool order.
Once every qualifier lobby has run, seeding will take place using %max weighting.

  • The highest score achieved on each map weights as 1.0, with each lower score giving a percentage based on the comparison to the highest score.

Each player’s lowest %max score will be discarded, with the other 9 averaged and used for seeding.

 


Match Rules & Process

All stages of the Single Elimination Bracket up to finals are Best of 9 (First to 5). The final and third place matches are Best of 11 (First to 6).

Pre-match

  • All matches will be played on the osu! Stable client.
  • The referee will create the lobby 10 minutes before the match is due to start, the referee will send invites to the players 5 minutes before the match is due to start.
  • All matches will be played using Team Mode “Head to Head” with the win condition “ScoreV2”. 
  • If the referee is using the game client to referee, the referee cannot play during the match.

Rolling

  • When both players are in the lobby and ready, the referee will ask the players to use !roll to roll a random number, the player with the highest number is the winner of the roll. 
  • The winner of the roll chooses either the pick order or the ban order, with the loser then choosing the remaining option.
  • Banning and picking will then proceed, alternating between players.

Banning

  • Each player can only ban 1 beatmap. Players cannot use a ban on a beatmap that has already been banned.
  • Each player has 2 minutes to ban a beatmap. Failure to ban a beatmap within this time limit results in the player losing their ability to ban a beatmap.

Picking

  • Players have 90 seconds to pick a beatmap. 
  • Players cannot pick a beatmap that has been banned. 
  • Players cannot pick a beatmap that has already been played in the match.
  • Players cannot pick the tiebreaker beatmap.
  • If the player has not picked a beatmap within the time limit, they forfeit their chance to pick with no score penalty and the match proceeds with the other player picking.
  • All beatmaps are to be played with No Fail enabled.
  • If the score is tied 4-4 (or 5-5 in the final matches), the tiebreaker beatmap will be played. Freemod will be enabled on the tiebreaker.

 


Scheduling

  • Should a player be late (10 minutes) for the start of a tournament match, the player will forfeit the match.
  • Should both players fail to be present for their match within 10 minutes of the scheduled start time, both players forfeit their spot in the tournament.
  • The Tournament Staff reserve the right to change timings if required under exceptional circumstances.

 


The Final & Match Coverage

During the Final, teams will be assigned their respective referee to administrate team communication during tech pauses and coach communication outside of tactical pauses.

In-ears are a requirement for all players who reach the Grand Final of their respective tournament/when playing in an esports stage match. We recommend players bring their own choice of in-ears, which will be setup for game audio underneath their regular headphones. Headphones will be used for mic communication. Players will provide their own peripherals for stage use. Should a player not have their own choice of in-ears specifically, a basic pair will be provided for stage use. EPIC.LAN provided in-ears are new and provided to players to keep. 

Teams must abide by any change in playing environment (moving to a stage setting) and any regulations associated for tournament Finals.

 


Streaming

Players will need to submit this form to ask for specific permission to stream from the event. 

Streaming is a key part of our events and our participants' / teams' own content and is something that we wish to encourage, however it's also important that any streams of our esports tournament do not compromise the competitive integrity of the event and also, in the case of some titles, match the standards required by those publishers. 

Note that application for stream permission is intended only for those participating at the event streaming their own perspectives, we do not grant lobby access to spectators who are not at the event. 

In certain cases we may offer increased bandwidth for streams, but this is not guaranteed. 

We also ask that those granted permission to stream share some basic viewership figures with us after the event, these figures will be held confidentially and amalgamated as part of the overall event evaluation which will help existing and future partnership discussions, which in turn will help raise the quality and potential prize pools for the event. Your personal viewing statistics will never be shared. 

Subject to the title being streamed (e.g. BEACON VALORANT for EPIC38) you may be required to use specified graphics packages for the duration of the event. 

If you use the EPIC.LAN logo as part of your coverage, you should follow the guidelines set at https://www.epiclan.co.uk/brand

Note that permission to stream does not imply any sort of official affiliation or coverage partnership with the event. 

You may not stream your games if you are currently featured on the EPIC.LAN main streams. 

 


Disconnects & Crashes

If a game is interrupted by a computer, network, software or hardware failure within the first 30 seconds or 25% of the beatmap (whichever is shorter), the beatmap may be replayed.

Any attempt to abuse this rule will result in the loss of the point.
Any issues with hardware or software that arise before/during the match must be raised to a member of staff as soon as possible.

 


Support

Please feel free to contact the League Ops Team within the #support in the official EPIC.LAN Discord server.

*These rules are subject to change due to any game-related updates that cause issues to occur in different ways. The game admins and tournament team leaders have discretion to change & update rules within reason at any stage throughout a tournament. The Admins decisions are always final.*