Rules
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League Operations
- Tom "Gumpster" Gumbleton - League Ops Manager
- George "Geo" Peters - League Ops Team Leader
Please also read the General Rules that apply to every single EPIC.LAN tournament. These tournament specific rules are subject to modification prior to the event.
Signups & Restrictions
- Signups will close on Thursday 18th July at 16:00 local time to allow for seeding and group scheduling.
- You must be aged 16+ to take part in any EPIC.LAN tournaments
- Any players under the age of 18 require parental or legal guardian consent to partiticpate
- Any players under the age of 18 require an adult to accompany/be on site for the player (Either a parent or legal guardian, or an adult agreed upon by a parent or legal guardian, such as an adult team member)
- Games will start on Friday 19th
- Captains meeting will commence on Friday 19th of July at 11:30 local time.
Tournament Format
- Groups into a Double Elimination bracket with the Grand Final happening Saturday the 20th
- Code A tournament will begin on Saturday the 20th and conclude on Sunday 21st
The exact format will be confirmed once all teams have signed up and final numbers are known.
Maplist
- Alcyone LE
- Amphion LE
- Crimson Court LE
- Dynasty LE
- Ghost River LE
- Goldenaura LE
- Oceanborn LE
- Post-Youth LE
- Site Delta LE
Every tournament game will be played on maps from the tournament map pool only. If the players are required to create the game for themselves, both players have to check that the game is played on the right map and on the correct version of the map. If neither of the players complains about the map version in the first 5 minutes of the game, the game will be played on the selected map unless an admin decides otherwise.
The Veto Process
Best-Of-Three
ABABAB ABC
Player 1: A
Player 2: B
Final Map: CPlayer 1: vetoes first map
Player 2: vetoes second map
Player 1: vetoes third map
Player 2: vetoes fourth map
Player 1: vetoes fifth map
Player 2: vetoes sixth mapPlayer 1: picks map 1
Player 2: picks map 2
Map Choice: last map left over is the decider
Best-Of-Five
ABBA ABBAC
Player 1: A
Player 2: B
Final Map: CPlayer 1: vetoes first map
Player 2: vetoes second map
Player 2: vetoes third map
Player 1: vetoes fourth mapPlayer 1: picks map 1
Player 2: picks map 2
Player 2: picks map 3
Player 1: picks map 4
Map Choice: last map left over is the decider
In Game
Server Settings
Matches must be played on European servers.
Map Options
- Mode: Faster
- Locked Alliances: Yes
- Game Privacy: Normal or No Build Order
StarCraft II Options
- Window mode: Fullscreen or Fullscreen (Windowed)
- Automatic Replay Save: ON
- Online status: Busy
- Toast Notifications: OFF
No abuse of game breaking bugs is allowed in any tournament match. Normal mechanics that can be considered bug like are naturally allowed (such as mineral walk, pylon walk). If you are unsure about some mechanics, ask an administrator
No excessive chatting is allowed in the game. If the need to chat occurs the players must be straight to the point and polite. Ideally the only chat in each game will be at startup and when a player surrenders the game.
No chat is ever permitted from a player to an outside party during a tournament match, or from an outside party to the player, unless the outside party is an administrator. Typing "gg" after 30 seconds means surrendering. If you type it the game might be considered forfeit even if you wish to continue playing.
Draws & Stalemates
If a player deliberately plays for a stalemate, admins hold the right to decide the outcome of the game.
If there is a natural stalemate the game will be replayed.
Scheduling
- Should a player be late (15 minutes) for the start of a tournament match, the player will forfeit the first game of the match.
- Should the player be more than 30 minutes late for the start of a tournament match, the player will forfeit the whole match.
- The players are allowed a 5 minute break between the games in a tournament match.
Administrators reserve the right to change these timings if circumstances require it.
Players must not start a match before schedule time without admin permission.
The Final & Match Coverage
During the Final, teams will be assigned their respective referee to administrate team communication during tech pauses and coach communication outside of tactical pauses.
In-ears are a requirement for all players who reach the Grand Final of their respective tournament/when playing in an esports stage match. We recommend players bring their own choice of in-ears, which will be setup for game audio underneath their regular headphones. Headphones will be used for mic communication. Players will provide their own peripherals for stage use. Should a player not have their own choice of in-ears specifically, a basic pair will be provided for stage use. EPIC.LAN provided in-ears are new and provided to players to keep.
Teams must abide by any change in playing environment (moving to a stage setting) and any regulations associated for tournament Finals.
Streaming
Players will need to submit this form to ask for specific permission to stream from the event.
Streaming is a key part of our events and our participants' / teams' own content and is something that we wish to encourage, however it's also important that any streams of our esports tournament do not compromise the competitive integrity of the event and also, in the case of some titles, match the standards required by those publishers.
Note that application for stream permission is intended only for those participating at the event streaming their own perspectives, we do not grant lobby access to spectators who are not at the event.
In certain cases we may offer increased bandwidth for streams, but this is not guaranteed.
We also ask that those granted permission to stream share some basic viewership figures with us after the event, these figures will be held confidentially and amalgamated as part of the overall event evaluation which will help existing and future partnership discussions, which in turn will help raise the quality and potential prize pools for the event. Your personal viewing statistics will never be shared.
Subject to the title being streamed (e.g. BEACON VALORANT for EPIC38) you may be required to use specified graphics packages for the duration of the event.
If you use the EPIC.LAN logo as part of your coverage, you should follow the guidelines set at https://www.epiclan.co.uk/brand.
Note that permission to stream does not imply any sort of official affiliation or coverage partnership with the event.
You may not stream your games if you are currently featured on the EPIC.LAN main streams.
Disconnects & Crashes
If a game is interrupted by a computer, network or software failure the game will be resumed using the Recover Game function. The game time is set 5 ingame seconds before the disconnect. Neither player is allowed to view the replay or details page (e.g. build order tab) of the game before it is fully finished.
Support
Please feel free to contact the League Ops Team within the #support in the official EPIC.LAN Discord server.
*These rules are subject to change due to any game-related updates that cause issues to occur in different ways. The game admins and tournament team leaders have discretion to change & update rules within reason at any stage throughout a tournament. The Admins decisions are always final.*